Wireframe Warfare V0.6 Overhaul



Greetings Players!

Here is a chunky update on the changes made from V0.5.1 to V0.6

RETURNING PLAYERS PLEASE READ: A quick warning before we get into the changes, this version of the game has been significantly improved and includes some new features, with some other older features removed. Due to backend changes and meta progression balancing, you will need to restart on a new profile.

  • -Weapon Changes
    • Basic Laser (Binary Photon Emitter)
      • Name has been changed to “Binary Photon Emitter”
      • Fire rate changed from 0.75 to 0.6
    • Rapid Fire Laser (Photon Barrage)
      • Name has been changed to “Photon Barrage”
      • No changes
    • Basic Cannon (Root Burst Shell)
      • Name has been changed to “Root Burst Shell”
      • Reload was changed from 3/sec to 1.5/sec
      • Cannon explosive radius was bugged at 20 and was finally fixed and changed to 50 (Big boom)
    • Circuit Slicer
      • Fixed damage skills not increasing actual damage dealt
      • Increased number of blades from 5 to 10
    • Thunder Strike Cannon (Quality of life update)
      • Fixed damage skills not increasing actual damage dealt
      • Damage set from 4 to 2
      • Fire rate was changed from 0.5 to 0.1
      • Magazine set from 5 rounds to 15 rounds
      • Ammo pool set from 40 to 135 rounds
    • Tiny Laser Turret (Photon Sentry)
      • Name has been changed to “Photon Sentry”
      • No changes
    • Plasma Cannonade (NEW!)
      • Added new Plasma Cannonade which allows you to bombard an area with rapid fire plasma mortar shots
      • Magazine of 20 rounds
      • Ammo max of 200 rounds
      • Fire Rate of 0.1
      • Reload of 2/sec
      • Damage of 4 in a default explosive radius of 20
    • Removed Charge Laser on the grounds of it not being interesting or fun to use
  • -Enemy Changes
    • Boss Mega tanks now have an over-shield that require the player to break weak point before the boss can be damaged
    • Boss Mega tanks now have small turrets that will aim for the player on spawn
      • The turrets can be damaged and destroyed separately from the boss tank
    • Enemy tanks now drop more Cyber Doubloons per kill
    • Added new flying units, Cyber Cycles, that will take a separate path to your Cyber Beacon and strafe around it while firing. Better catch them early because they are quick
    • Added new swarm unit, Halfpint, that has almost no life, can be ran over (player will not be damaged) and targeted by most common weapons and towers. They will still do damage to the Cyber Beacon if can reach it
    • Added an existing unit that was in the arena called Recon, which is a ground-based equivalent for the Cyber Cycles. These units will rush the target quickly but also engage the player if they damage them
    • Changed AI for Defense mode to stop enemies from creating a mosh pit and fighting
    • Explosive damage now aggros enemies when they are hit by your radius-based weapons (looking at you “Root Burst Shell”)
  • -Tower Changes
    • Warden Laser
      • Damage increased slightly
    • Stasis Tower
      • Added stasis effect to all units while under the effect of stasis
      • Flying units can be affected by the Stasis Tower
    • Anti Air Tower (New!)
      • Can target flying units but not grounded units
      • The tower fires rapidly with exploding, seeking rounds
    • Bank Tower (New!)
      • New tower type that increases bits earned at the end of waves
      • Bits increase stacks
  • -Gameplay Changes
    • Teleport success sound effect was changed
    • Physical Cyber Doubloons no longer collider with the player object
    • Added the ability to reload when you want! Press “R” (Default for now) to reload both weapons
    • Changed Reloading mechanics so the tech dwarves won’t eat your ammo pools
    • Changed firing modes, so now you are unable to swap weapons or reload as you fire, also you no longer can fire while reloading
    • Added new difficulty options ranging through 0 (normal gameplay) up to 5 (nightmare difficulty)
      • The difficulty increases the number of Cyber Doubloons earned in the mission
      • The difficulty also increases enemy health, damage, speed, fire rate and how many enemies spawn per wave
  • -Defense Mode
    • Added a wave incoming alert message to accompany path color change
    • Changed spawning systems to make room for a third path and an aerial path
    • Defense Map 0: 1 Way
      • Changed wave spawns with new units
      • Added platforms that the player can use to jump around the center buildings
      • Added new player retreat area where you can refill ammo and health on two colored pads. Use the right-side teleporter to access this area
  • -UI Changes
    • Added a nice reload sprite that rotates when you are reloading
    • Added “R” for reload to the help menu in game
    • Changed level choice screen to make more sense than before
      • There is also more information available on this new screen for each level
  • -General Changes
    • Game now loads you into the equip screen when you come from gameplay, instead of kicking you to the main menu
    • Changed AI Navigation to a new model and adjusted movement for all AI units
    • Added some new objects in at the main menu with some easter eggs
    • Changed main menu text for the title so it looks more professional
    • Removed the Arena mode due to degradation from improved systems
      • This system will be reimplemented later after some systems have been fixed or changed concerning difficulty, enemy engagement and rewards
      • Any rewards that were previously linked to the arena will be moved to defense maps (i.e. cosmetics like Barrel Type 2 or Flags)
    • Redid the Skills Menu UI for better player legibility. (You might be able to understand it this time!)
    • Rebalanced Cyber Doubloon pricing on all 60 skills/unlockables

Files

WireframeWarfareV0.6PreBuild.zip 50 MB
45 days ago
WireframeWarfareV0.6PreBuild(Linux)_Data.zip 38 MB
45 days ago

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