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Wireframe Warfare

Wireframe Warfare

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Devlog

  • Wireframe Warfare V0.6.2 Update
    November 01, 2024 by Azirin#Update
    Greetings Players! Here is an update/fix from V0.6.1 to V0.6.2 Due to various improvements to the main menu and weapons systems. This update will start a new file for the player. We apologize for any... Continue reading
  • Wireframe Warfare V0.6.1 Full Build Release
    September 17, 2024 by Azirin#V0.6.1Build
    Greetings Players! Here is a the full update/fix from V0.6 to V0.6.1 (This is a more complete update with the V0.6.1prebuild fixes included) There are no new maps or changes to towers in this small up... Continue reading
  • Wireframe Warfare V0.6.1 Hotfix
    August 21, 2024 by Azirin
    Wireframe Warfare V0.6.1 Hotfix -Changed starting bits from 75 to 300 (this was the intended amount) -Changed wave 6 having a "Boss Incoming" text when there was, in fact, no boss incoming... Continue reading
  • Wireframe Warfare V0.6 Overhaul
    August 21, 2024 by Azirin#V0.6
    Greetings Players! Here is a chunky update on the changes made from V0.5.1 to V0.6 RETURNING PLAYERS PLEASE READ: A quick warning before we get into the changes, this version of the game has been sign... Continue reading
  • Wireframe Warfare V0.5.1 Update
    July 05, 2024 by Azirin#Update
    Greetings Players! Here is a quick update on the changes made from V0.5 to V0.5.1. Weapon Changes Basic Laser Ammo was changed from 20 to 30 Range (damage fall off range) changed from 250 to 350 Rapid... Continue reading
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