Wireframe Warfare V0.6.2 Update
Greetings Players!
Here is an update/fix from V0.6.1 to V0.6.2
Due to various improvements to the main menu and weapons systems. This update will start a new file for the player. We apologize for any inconvenience this may pose.
Added:
⦁ Added a button to start the next wave and give the player bits based on current enemies in level
⦁ Added a Skybox for the title screen
⦁ Added a Skybox for levels
⦁ Added Flamer Tower – This tower is an offensive flamethrower that does damage and applies the new burn status effect to all enemies in its damage cone
⦁ Added Electro Field Tower – This tower weakens enemies and makes them take more damage with a new status effect
⦁ Added Rail Cannon Tower – This hard hitting, but slow firing tower fires massive rails into the enemies, damaging them and others around the impact area.
⦁ Added Status Effect system basic implementation. Enemies will now have the following effects applied to them from various places:
⦁ Stasis (Slow): Enemies are slowed down by a percentage – Applied by Stasis Tower
⦁ Burn (Damage Over Time): Enemies will take constant damage over time for the duration of the burn – Applied by the Flamer Tower
⦁ Weakness (Extra Damage): Enemies will take additional damage from all sources for the duration of the weakness – Applied by the Electro Field Tower
⦁ Added the following new Halloween themed cosmetics:
⦁ Pumpkin Head
⦁ Witches Hat
⦁ Cat Ears
⦁ Added purchasable vanity items to the Large, Side 1, Side 2 and Barrel vanity slots
⦁ Added the ability for the player to choose if the wave automatically starts or if they must start them with a button on the defense overview
Changes:
⦁ Changed how game level difficulty works. Now, when a player finishes difficulty 0 on a level, it will sequentially unlock the next difficulty level, in this case difficulty 1.
⦁ Changed the UI for the tower selection screen and added tool tips to limit the visual clutter
⦁ Changed weapon equip screen so the player is able to equip and unequip purchased weapons
⦁ Added a warning for the player brining in no weapons
⦁ Changed the hud when the player brings in 1 or less weapons
⦁ Moved the Alert for waves incoming behind the pause menu
Fixed:
⦁ Fixed bug with laser weapons having a secondary damage number of 0 appear when dealing damage to certain enemies
⦁ Fixed bug with the range skill not being tied correctly to the Stasis Tower’s range
⦁ Fixed Defense Attachment 1 skill pricing from 500CD to 100CD
Files
Wireframe Warfare
Status | Released |
Publisher | |
Author | Azirin |
Genre | Shooter, Strategy |
Tags | 3D, cyber, Neon, Singleplayer, Tactical, Tanks, Third Person, Tower Defense, wireframe |
Languages | English |
More posts
- Wireframe Warfare V0.6.1 Full Build ReleaseSep 17, 2024
- Wireframe Warfare V0.6.1 HotfixAug 21, 2024
- Wireframe Warfare V0.6 OverhaulAug 21, 2024
- Wireframe Warfare V0.5.1 UpdateJul 05, 2024
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