Wireframe Warfare V0.6.2 Update


Greetings Players!

Here is an update/fix from V0.6.1 to V0.6.2 

Due to various improvements to the main menu and weapons systems. This update will start a new file for the player. We apologize for any inconvenience this may pose. 

Added:

⦁ Added a button to start the next wave and give the player bits based on current enemies in level

⦁ Added a Skybox for the title screen

⦁ Added a Skybox for levels

⦁ Added Flamer Tower – This tower is an offensive flamethrower that does damage and applies the new burn status effect to all enemies in its damage cone

⦁ Added Electro Field Tower – This tower weakens enemies and makes them take more damage with a new status effect

⦁ Added Rail Cannon Tower – This hard hitting, but slow firing tower fires massive rails into the enemies, damaging them and others around the impact area. 

⦁ Added Status Effect system basic implementation. Enemies will now have the following effects applied to them from various places:

⦁ Stasis (Slow): Enemies are slowed down by a percentage – Applied by Stasis Tower

⦁ Burn (Damage Over Time): Enemies will take constant damage over time for the duration of the burn – Applied by the Flamer Tower

⦁ Weakness (Extra Damage): Enemies will take additional damage from all sources for the duration of the weakness – Applied by the Electro Field Tower

⦁ Added the following new Halloween themed cosmetics:

⦁ Pumpkin Head

⦁ Witches Hat

⦁ Cat Ears

⦁ Added purchasable vanity items to the Large, Side 1, Side 2 and Barrel vanity slots

⦁ Added the ability for the player to choose if the wave automatically starts or if they must start them with a button on the defense overview

Changes: 

⦁ Changed how game level difficulty works. Now, when a player finishes difficulty 0 on a level, it will sequentially unlock the next difficulty level, in this case difficulty 1.

⦁ Changed the UI for the tower selection screen and added tool tips to limit the visual clutter

⦁ Changed weapon equip screen so the player is able to equip and unequip purchased weapons

⦁ Added a warning for the player brining in no weapons

⦁ Changed the hud when the player brings in 1 or less weapons

⦁ Moved the Alert for waves incoming behind the pause menu

Fixed:

⦁ Fixed bug with laser weapons having a secondary damage number of 0 appear when dealing damage to certain enemies

⦁ Fixed bug with the range skill not being tied correctly to the Stasis Tower’s range

⦁ Fixed Defense Attachment 1 skill pricing from 500CD to 100CD

Files

WireframeWarfareV0.6.2Build(Linux)_Data.zip 93 MB
Nov 01, 2024
WireframeWarfareV0.6.2WinBuild.zip 105 MB
Nov 01, 2024

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